Project Eclipse· Demo liveMarket
Real Steam data, scored for the sample game's tags: what sells, and how games like it did.
Public Steam store data, weekly sweep of September 27, 2026 · 23,896 games released September 2, 2025 to September 2, 2026 · upcoming games from the snapshot of October 2, 2026 · not affiliated with Valve
Demand and crowding, 305 tags
Your tagsTop opportunities
Up: how often a tag's games reached 500 reviews, ranked. Right: how many games carry it, released and announced, ranked.
Games like yours
6.8%reached 500 reviews
vs 5.3% across Steam
- Released, sharing 2+ of your tags
- 632
- Median reviews
- Under 10
- Announced, next 26 weeks
- 201
- PRAGMATAApril 16, 2026 · $59.9915,98497% positive
- Halo: Campaign EvolvedJuly 28, 2026 · $49.9910,00559% positive
- SILENT HILL fSeptember 24, 2025 · $69.999,30181% positive
- Gothic 1 RemakeJune 5, 2026 · $49.997,77985% positive
- Mistfall HunterJuly 29, 2026 · $24.997,56455% positive
- DEATH STRANDING 2: ON THE BEACHMarch 19, 2026 · $69.996,05794% positive
- Angels Fall FirstJuly 11, 2026 · $17.993,37181% positive
- Solo Leveling: ARISE OVERDRIVENovember 24, 2025 · $39.993,27675% positive
Your tags
- Actiondemand 32 · crowding 1000
- Stealthdemand 46 · crowding 4724
- Third Persondemand 46 · crowding 7213
- Story Richdemand 80 · crowding 908
- Sci-fidemand 59 · crowding 7614
Opportunity, 0–100: demand discounted by crowding.
Price
Games sharing 2 or more of your tags, 632 games · regular price
| Band | Share of games | Reached 500 reviews |
|---|---|---|
| Free | 17% | 4.6% |
| Under $5 | 32% | 1% |
| $5–9.99 | 26% | 1.2% |
| $10–14.99 | 10% | 3% |
| $15–19.99Gap | 6% | 12.8% |
| $20–29.99Gap | 4% | 38.5% |
| $30 and upGap | 4% | 63% |
A gap: under half the games of an average band, reaching 500 reviews at least 1.5 times as often as the group. Higher prices usually mean bigger games, so a gap shows where fewer games compete, not that a higher price earns more reviews.
Every tag, ranked
305 tags with 40+ games released in the last year
| Tag | Opportunity | Released, 12 mo |
|---|---|---|
| Gun Customization | 92 | 53 |
| Fighting | 87 | 44 |
| Co-op Campaign | 86 | 44 |
| Martial Arts | 85 | 70 |
| Open World Survival Craft | 84 | 67 |
| Minigames | 82 | 51 |
| Pirates | 82 | 43 |
| Trains | 81 | 68 |
| Dinosaurs | 81 | 56 |
| Vehicular Combat | 78 | 67 |
| FMV | 76 | 117 |
| Mechs | 75 | 57 |
| Violent | 74 | 86 |
| Hunting | 74 | 44 |
| Hero Shooter | 72 | 61 |
| eSports | 71 | 116 |
| Narrative | 70 | 70 |
| Sailing | 70 | 46 |
| MMORPG | 69 | 111 |
| Replay Value | 69 | 100 |
| Spectacle fighter | 67 | 83 |
| Programming | 67 | 62 |
| Bullet Time | 67 | 43 |
| Faith | 67 | 43 |
| Organizing | 65 | 57 |
| Turn-Based | 64 | 106 |
| Transportation | 63 | 44 |
| Team-Based | 62 | 93 |
| Competitive | 62 | 80 |
| Agriculture | 62 | 64 |
| Massively Multiplayer | 61 | 141 |
| Escape Room | 61 | 59 |
| Gore | 60 | 117 |
| Music | 60 | 110 |
| Job Simulator | 60 | 100 |
| Football (Soccer) | 60 | 88 |
| Alternate History | 60 | 69 |
| Basketball | 60 | 40 |
| Military | 59 | 137 |
| Hacking | 59 | 69 |
How this is scored. The cohort is every Steam game released one to thirteen months ago, so each has had at least a month on sale. A game counts as a hit at 500 Steam reviews; reviews stand in for sales, they are not sales. Demand ranks each tag's hit rate against every other tag, after steadying it as if the tag also had 50 average games, so a small tag's lucky streak doesn't outrank a large tag's real record; crowding ranks how many games carry it (released plus announced for the next 26 weeks), and opportunity is demand × (1 − crowding ÷ 100). Tags with fewer than 40 released games are not ranked.